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The. Culling of  E.D.E.N.

Fall 2023

Blushing Dino Studios

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The Culling of E.D.E.N. is a video game concept created by Blushing Dino Studios. We created a 10-15 minute demo and a promotional trailers deliverables, as well as defined designs and storyline for what the world of The Culling of E.D.E.N. would entail. 

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This game was created to challenge our audience's current perception of what it means to advocate for the environmental health of our planet. Through main character Poncho, we follow a security guard forced to navigate a world destroyed by the company they work for, the E.D.E.N. Corporation. On their journey back to home and safety, they run into the spirits of the forest, who implore Poncho to help, or at the very least observe with fresh eyes what E.D.E.N. has truly done to their homes. With platforming and choice driven gameplay, we use themes of small actions have big payoff, and that inaction can be as bad as actively harming the world around you. 

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I was responsible for developing the music for both projects, tracking and mastering voiceover work, as well as developing the story the game would follow, how levels would be laid out and the various endings players could get, designing UI elements such as the dialogue box and menu screen, and creating the motion graphics needed such as the animated logo and the text in the trailer. 

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The Spirit Forest
Fire!

The music I created for the Level 1 demo created for the game. For the first two pieces, I made a musical intro that would trigger in game, and they would lead into a musical loop that would repeat until the next section of the level. 

 

Make Your Choice
You're Far From Home Now

This piece was created as the backing song for the trailer shown above.

 

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